Grounded VR

Obsidian's backyard survival game shrinks you to the size of an ant, and in VR the scale turns into a real problem. A single wolf spider becomes a hunting thing with legs wider than your field of view.

Grounded VR
Tier
A
Platforms
PCVR
VR Option
Multiple VR Options
Release
Sep 27, 2022
VR mod 12/01/2022
Input
Full Motion Controls
Setup
Moderate Setup
Performance
Moderate Demand
Comfort
Moderate Intensity

I spent a weekend crouched in a backyard that wanted me dead, and the thing that almost got me first wasn’t a spider. It was a water droplet. I’d ducked under a blade of grass the size of a flagpole and there it was, hanging off a leaf, refracting the sun into a lens the width of my chest. In flat Grounded that’s a pretty detail. In the headset it’s a boulder with light bleeding through it, and my brain did not care that the game is stylized.

Grounded never shipped with official VR. Obsidian built a first-person survival sandbox about four kids stuck at ant size in a suburban backyard, and the VR community built the rest. On PCVR there are three distinct ways into that world, and they are not the same experience.

The oldest is Luke Ross’s R.E.A.L. VR conversion. He added Grounded to his hand-built line in late 2022, before most people had a name for what he was doing. It’s a per-game, first-person stereo conversion with head tracking and a gamepad. You install his framework, point it at a legally owned copy of the game, and you’re in. It arrived first and it’s the most self-contained of the three, but it reads inputs through a controller. There’s no reaching out with your hands.

The one I’d point most people to landed in January 2024: a free UEVR profile by BROHONKY. Drop in UEVR, import the profile, and Grounded opens up in proper 6DOF with motion controllers. Tools and items are 6DOF now, so you actually hold the spear instead of waving a reticle. This is the build that makes the backyard feel inhabited rather than watched.

The third is VorpX. It’s the fallback nobody picks first: stereoscopic 3D depth and head tracking, no hand presence, no motion controls. It runs, it’s playable, and it’s the lowest-fidelity of the three by a wide margin. If the other two aren’t options for you, it’s a way in. That’s the ceiling on what it offers.

What all three share is the thing that makes Grounded worth the headset at all: scale as a real pressure. The lawn is a forest with a ceiling you can’t see. A discarded french fry is a monolith you climb to scout from. The koi pond is an ocean with a surface you can’t read from below. In a monitor this is clever set design. In VR, your body decides whether to go out there, and your body is not casual about it.

The spiders are the obvious fright and they earn it. A wolf spider at the base of the wall at dusk, legs wider than your whole field of view, is not a jump scare. It’s a predator that occupies the space you’re standing in. VR DaD described the UEVR spiders as jaw-dropping and terrifying at once, and that’s not hype, it’s the correct reaction to occupancy you can’t get on a screen. The flat game is tense. The headset version is a place.

Co-op matters here too. Grounded supports up to four players, and the backyard reads completely differently with a friend watching your six while you build a base out of pebbles and acorn shells. The systems, crafting, base building, armor from insect parts, a real food-and-water loop, are a full survival game, not a tech demo with spider cosmetics. There’s a story under it about the kids and the strange calls home, enough to pull you through the yard instead of just surviving it. You can lose a Saturday to it.

The UEVR build is where the friction lives, and it’s worth naming before you install. The author flags one real defect: off-hand items sometimes snap into your right hand or just animate in place depending on the order you equip them, so a shield or torch you meant for your left never quite commits. It’s annoying, not broken, and everything else reads as mostly functional. Controls are motion-based with smooth first-person locomotion, which is the default for this audience and not a catch to warn about. Comfort sits at moderate intensity because the scale itself does work on you. Standing under something the size of a building that you know is a weed will mess with your spatial sense more than most VR games do, and long sessions in the open yard can wear on you in a way a cockpit or a corridor never will.

Performance is the usual UEVR story: a mid-range PC handles it, but this is a dense, foliage-heavy Unreal 4 world and the headset tax is real. You’ll want more than a potato to hold frame rate in the thick grass with a torch lit and three friends online. It is not a lightweight profile, and nobody should expect it to run on the bottom of the GPU stack.

The R.E.A.L. path avoids the off-hand quirk because it doesn’t pretend to have hands, but it costs money through Luke Ross’s Patreon and it keeps you on a gamepad, which after the UEVR build feels like steering a tank through a spider’s living room. VorpX keeps you even further out: you’re looking at a 3D window, not standing in the yard. Three ways in, and the free UEVR profile is the one I’d actually live in.

None of these are Obsidian’s work. There is no official VR, no studio blessing, and the R.E.A.L. conversion in particular carries a paid-vs-free availability question you should check before you commit. The covered subject has been quiet since the UEVR profile landed in early 2024, which is normal for community VR on a game whose studio moved on to other things. That’s a purchasing caveat, not a mark against the experience already in your headset.

So, who is this for? If you already own Grounded and you’ve got a PCVR rig, the free UEVR profile is a no-brainer afternoon that turns a game you liked into a place you remember being. If you bounce off survival loops or you can’t stand spiders, the headset will not fix that, it will amplify it. And if you were waiting for an official port, stop waiting and install the profile. The backyard has been open for years.

Verdict

Recommended with Caveats
A

Grounded was never built for VR, but the community gives you three ways in, and the free UEVR profile with motion controls turns Obsidian's ant-scale backyard into one of the most genuinely unsettling survival spaces you can stand inside.

🎮 Get the Mod

Download Grounded VR Mod — UEVR profile by BROHONKY (free); R.E.A.L. VR by Luke Ross on Patreon

SurvivalAction-AdventureCo-opR.E.A.L. VRUEVRVorpXFramework Only6DOF Motion ControlsScale HorrorBackyard SurvivalCo-opSpider Encounters
Sources
PCVR Central mod listings (R.E.A.L. VR, UEVR/BROHONKY profile, Grounded 2 UEVR), Luke Ross Patreon release notes, the UEVR profile hub, and YouTube VR coverage from VR DaD, Headset-VR, Ian's VR Corner/Eurogamer, Beardo Benjo, SpicerVr, Waifu Enjoyer, TheVRSector, Mick Manchester, and NotAGameAddict.
Article history
Originally published Dec 1, 2022
2024-01-14 — BROHONKY released the free UEVR profile for Grounded, adding a 6DOF motion-control path alongside the R.E.A.L. VR conversion.
Updated 2024-01-14