Megaton Rainfall VR

A superhero simulator that lets you fly from a city street to another galaxy in seconds — and makes your stomach question every second of it.

Megaton Rainfall VR
Tier
B
Platforms
PCVR, PSVR
VR Option
Official VR Mode
Release
Oct 17, 2017
VR release 08/09/2018
Input
Partial Motion Controls
Setup
Beginner Friendly
Performance
Moderate Demand
Comfort
Intense

Megaton Rainfall in VR: The Superman Simulator That Might Make You Sick

There is a moment, maybe twenty minutes in, when you stop looking at the aliens and just look around. You are hovering above a city that actually feels built, glass catching sunlight, tiny cars threading through streets you could fly down at ground level if you wanted. Then you tilt the stick and punch through cloud cover in the time it takes to blink, and suddenly the curve of the Earth is below you, then the moon, then Mars, then you are banking around Saturn’s rings because the developer built a whole solar system and apparently couldn’t stop there.

That is the thing Megaton Rainfall gets right that almost nothing else does: scale. Not “big map” scale. Cosmic scale. It is a first-person superhero simulator where you play an indestructible interdimensional being tasked with stopping an alien invasion, except the real toy is the universe itself.

The official VR support is what sells the fantasy. On PC, launching the Steam build with a headset connected flips it into full VR mode — no mod, no injection layer, no wrestling with community patches. On PS4 it shipped day one with PSVR support, and a later patch added optional PS Move tracking. The PC version waited until August 2018 for its VR update, but once it arrived it was the cleaner experience: sharper resolution, steadier framerate, and the ability to use any SteamVR-compatible headset. This is official hybrid VR done simply and correctly.

How It Actually Plays

The controls are uncomplicated, which is a blessing because you will need most of your brain to manage velocity. Flight is mapped to the left stick or head direction depending on platform; attacks fire from your hands. You can drift, boost, spin, and dive with almost no limits. The game tracks where you are looking and lets you travel there fast. Too fast, honestly.

The comfort issue is not a subtle one. Megaton Rainfall asks you to fly at supersonic speed, change direction instantly, and zip from atmosphere to orbit without any transition smoothing. There is no teleportation. No snap turning. No vignette comfort mode to save you from your own stomach. The first time I hit Mach 8 and whipped around to chase a ship, my inner ear filed an immediate complaint. This is one of the most motion-sickness-prone official VR modes I have encountered, not because it is broken, but because the core fantasy is incompatible with gentle VR design.

It is not all stomach trauma, though. When you are fighting grounded in a city — hovering between buildings, punching alien craft, trying not to accidentally level a hospital with a missed shot — the presence is excellent. The destruction is procedural and chunky. Glass shatters, towers buckle, and you feel like you are actually standing inside a disaster movie. The sense of power is immediate, which is exactly what a superhero game needs.

Strengths

The scale is the headline. Earth is modeled at full size, and you can leave it. Fly to the moon, visit other planets, drift past nebulae. There is a genuine awe moment the first time you leave the atmosphere and realize the game is not faking the transition. It is seamless.

The premise is also rock solid. You cannot die, but humanity can. Missed shots and careless collateral damage matter. It turns the power fantasy into a responsibility fantasy, which is a much more interesting tension. The flat version already captured that, but VR adds the spatial punch that makes it feel personal.

Performance on PC is manageable. The custom engine is built around streaming a huge universe efficiently, so it does not melt mid-range hardware the way a AAA port might. It is not light, but it is reasonable.

Weaknesses

Beyond the comfort problem, the enemy loop gets repetitive. Aliens show up, you shoot them, you move on. The cities look impressive but the mission structure is thin. After the initial rush of scale, the game struggles to give you enough meaningful things to do in that beautiful universe.

The narrative is functional at best. There is a creator-voice exposition layer and an apocalyptic threat, but it never develops into anything memorable. The game is built around the feeling of being Superman, not a Superman story.

On PSVR, the resolution and controller limitations show their age. DualShock 4 tracking is workable for flight but never feels as natural as proper motion controls would have. PS Move support helped, but this was always a game that wanted hands-in-front-of-you control, and neither PSVR controller fully delivers that.

The Bottom Line

Megaton Rainfall is the best argument I know for official hybrid VR when the developer actually cares about the implementation. It is not a perfect game — the mission design is shallow and the comfort is punishing — but the experience of flying across a real-sized Earth and into space in first-person VR is hard to replicate anywhere else. If your stomach can handle intense locomotion, this is worth putting on the headset for. If you are motion sensitive, no amount of superhero fantasy is worth what this will do to you.

One-line takeaway: A soaring, stomach-churning sandbox that proves official VR support can sell a superhero fantasy — when you can survive the flight.

Verdict

Recommended with Caveats
B

The official VR mode delivers the superhero flight fantasy better than almost anything else on PC VR or PSVR, but the comfort cost is real. Worth it for anyone who can handle intense locomotion; a hard pass for motion-sensitive players.

ActionOpen UniverseOfficial Standalone VR VersionSteamVRPSVRCustom EngineFlightSuperheroSandboxScale
Sources
Research conducted via Steam store page, PlayStation Blog developer posts, Road to VR and PC Gamer coverage of the August 2018 PC VR update, Gematsu release reporting, Meta Quest Blog Rift launch post, the official Megaton Rainfall modding documentation, VorpX supported-games list, and reviews from GameSpot, Rock Paper Shotgun, and GameSpew. No direct testing performed.
Updated 2018-08-09