Before Your Eyes VR

A BAFTA-winning narrative rebuilt around the PSVR2's eye tracking — you advance the story by blinking, and it's one of the headset's purest showcases.

Before Your Eyes VR
Tier
A
Platforms
PSVR2
VR Option
Native VR
Release
Apr 8, 2021
VR release 03/10/2023
Input
Gamepad Preferred
Setup
Beginner Friendly
Performance
Efficient
Comfort
Comfortable

I spent a Tuesday night on a ferryboat in the afterlife, and the only thing I did was blink. Before Your Eyes is the kind of game that sounds like a gimmick until you’re in the headset — then it becomes one of the most genuinely moving things I’ve done in VR this generation.

What the PSVR2 port actually is

Before Your Eyes is a BAFTA-winning narrative game that built its entire identity around a single mechanic: the game watches your eyes, and you blink to move the story forward. On PC that meant a webcam watching your face. On PSVR2, that same blink becomes native hardware — the headset’s eye tracking does the watching, and the result is a tighter, more intimate version of the experience than the flat release ever managed.

This is a full native port, not a mod and not a flat game wearing a VR skin. It landed in the PSVR2 launch window on March 10, 2023, built from the ground up to use the headset’s eye tracking as the only input you’ll ever touch. GoodbyeWorld Games and Skybound brought the whole 90-minute story to PS5, and if you own a PSVR2, it’s sitting on the store for $15 at launch — the price of a movie ticket.

What you actually get is the complete game. You are Benny, a dead man riding a ferryboat through the afterlife while a strange ferryman judges the life you just lost. The story unfolds in memories: your childhood, your family, your first love, the slow collapse and rebuild of an artistic career. None of that changes from the flat version. What changes is that the thing holding the whole game together — your willingness to close your eyes — is now read by the headset itself.

You play it with your eyes

Here’s the part that sounds like a tech demo and plays like something else entirely. There are no controllers in your hands. The DualSense sits on the table, set aside, because you don’t need it. PSVR2’s eye tracking replaces the webcam, and a small cursor tied to the center of your field of view lets you aim at interaction points just by moving your head. You select and advance scenes by blinking.

That’s the whole control scheme. Look, blink, continue. It sounds thin on paper and it is deliberately minimal in practice — but the minimalism is the point. The game is constantly asking you to close your eyes, and in VR that request carries a weight it never could on a webcam. When the story wants you to look away from something painful, you literally close your eyes and the world cuts to black. When it wants you to hold a moment, you keep them open and the scene breathes.

The first ten minutes are deceptively simple. You’re a kid again, your mother at the piano, a fishing trip with your dad. The game asks you to blink to skip ahead, and at first you do it on reflex — but then it starts pulling the rug. The ferryman can only see your memories by watching your eyes, and the game knows exactly when you’re pretending not to look. There’s a scene where you’re supposed to close your eyes and the slightest flutter of your lids betrays you. It reads your hesitation like a tell. I’ve never felt a game notice me that precisely.

That precision is why this port matters more than the flat version ever could. A webcam watching your face is a clever trick. The PSVR2’s eye tracking is a conversation. The hardware was practically built for this game — and Before Your Eyes is the cleanest argument I’ve seen that eye tracking isn’t just a gimmick for aim assist and menu fades. Here, it’s the entire medium.

A story that earns its tears

The writing is the kind of thing that would be precious in lesser hands — a dead man reckoning with a life he half-wasted — but it earns its sentiment through specificity. The memories aren’t generic milestones; they’re awkward, funny, and quietly devastating in the way real childhoods are. By the time the ferryman starts judging what you held onto versus what you let slip, the blinking mechanic has stopped feeling like a control scheme and started feeling like confession.

At around 90 minutes, it’s closer to an immersive film than a traditional game, and it knows exactly how long to hold you. The pacing never drags because there’s nothing to grind, no systems to master — just the next memory and the next blink. GameSpew called it “a beautiful but short experience,” and that’s the honest shape of it: small, complete, and gone before you’re ready.

Performance is a non-issue on PS5. The visuals are stylized storybook art, not a technical showcase, and the eye tracking reads cleanly with none of the detection failures that plagued the webcam version. PlayStation Universe called it the PSVR2’s tear-jerker that “beautifully maximizes eye-tracking,” and the hardware lives up to that framing. You’re never fighting the tech to stay inside the story.

The honest catches

Before Your Eyes is not a game you’ll revisit, and that’s the first thing to be clear-eyed about. Ninety minutes, one story, no branching that survives a replay because you already know where the ferryman is taking you. A second run is a rewatch, not a rediscovery. If you measure value by hours-per-dollar, this is a $15 evening, not a $15 hobby.

It’s also passive by nature. You are never in danger, never solving anything, never doing more than looking and blinking. Someone who bought a PSVR2 for shooters and climbing sims will find this quiet to the point of bafflement. It’s a narrative experience in the purest sense — the headset becomes a doorway, not a playground. That’s the whole design, and it’s why the eye tracking works, but it means the word “game” is doing a lot of generous lifting here.

And then there’s the platform wall: this is a PSVR2 exclusive. If you’re on PCVR or Quest, the eye-tracking premise collapses — there’s no webcam fallback path, no community port, no alternative route into this exact experience. That’s not a knock on the game itself; it’s just the reality of who can play it. You need a PSVR2, full stop.

Why it belongs on your PSVR2

Here’s my call: this is one of the few VR experiences I’d call a hardware essential rather than just a good game. It’s short, it’s passive, and you’ll never touch a controller — and none of that stops it from being the cleanest proof PSVR2 owners have that eye tracking is more than a spec sheet bullet. The flat version was a clever idea. The PSVR2 version is that idea finally landing where it was always meant to.

If you own the headset and you’re willing to trade an evening of shooting things for an evening of being moved, put this on. If you need agency, replay value, or a reason to break a sweat, it’s not your night. But for the right player, on the right hardware, Before Your Eyes is the most human thing the headset does — and that’s worth far more than the ninety minutes it takes.

Verdict

Recommended with Caveats
A

A PSVR2 essential for anyone who owns the headset — a 90-minute narrative that turns eye tracking into the entire experience. Short and passive, but what's there is sublime.

Narrative AdventureInteractive DramaEye TrackingNative PortSeated ExperienceStory-DrivenEmotionalShort ExperienceHardware Showcase
Sources
PlayStation Store and official PlayStation page (eye-tracking description), UploadVR review (sublime narrative, $15 launch price, 90-minute runtime, controller-free play), Push Square review (8/10, DualSense set aside), PlayStation Universe review (eye-tracking tear-jerker), GameSpew review (flawless eye tracking, short), The Verge (March 10 2023 PSVR2 date), Wikipedia (2021 flat release, Unity engine), r/PSVR community thread sharing the UploadVR review.
Updated 2023-03-10