CompoundVR exists to answer one question cleanly: is this game actually worth playing in VR, and what does it take to get there?
Most flat-to-VR coverage is fragmented. Great mods get buried in Discords, setup friction gets understated, and a lot of coverage feels like hype instead of decision support. We want the opposite.
Our job is to help readers:
- quickly understand the best VR route for a game
- know the setup burden before they waste time
- understand comfort, input, and performance tradeoffs
- separate genuinely great experiences from tinkerer-only curiosities
Over time, this site should become more than a blog. It should become a decision database with editorial judgment layered on top.
That’s the standard Richard will be publishing against.