Vectorman 2 VR

A ’90s platformer classic wrapped in a nostalgia-drenched virtual bedroom — but the VR is window dressing, and the window is closing.

Vectorman 2 VR
Tier
D
Platforms
PCVR
VR Option
VR Emulator
Release
Dec 1, 1996
VR mod 05/29/2018
Input
Gamepad Preferred
Setup
Beginner Friendly
Performance
Efficient
Comfort
Comfortable

Vectorman 2: The VR Bedroom That Time Forgot

There’s a specific kind of disappointment that comes from booting up a “VR mode” and realizing you’re just sitting in a fake room, staring at a fake TV, playing a game that has no idea you’re wearing a headset. That’s the Vectorman 2 VR experience in a nutshell. It’s not broken. It’s not a scam. It’s just… not really VR.

Here’s what you actually get: SEGA’s official Mega Drive and Genesis Classics collection on Steam includes a virtual bedroom environment — a lovingly crafted ’90s kid’s room with Sonic posters, a rounded CRT television, and a Genesis console sitting underneath. In May 2018, Sega patched in headset support so you could look around this room while playing any of the 50-plus included games. Vectorman 2, released digitally as part of Volume 5 back in 2012, is one of them.

The room looks nice. Someone clearly cared. The lighting is warm, the carpet is aggressively patterned, and the whole thing drips with nostalgia for an era when blast processing was a real marketing term. But once the novelty of “I’m in a bedroom” wears off, you’re still just playing a 2D platformer on a virtual screen. The headset tracks your head so you can lean in and examine the TV from different angles, but the game itself has no stereoscopic depth, no motion controls, no camera integration. Vectorman 2 has no idea you’re in VR. It’s running in an emulator, on a texture, in a Unity scene.

What It Actually Feels Like to Play

I’ll give Sega this: the virtual CRT looks better than I expected. The curvature, the scanlines, the slight chromatic aberration at the edges — it sells the illusion of a tube television in a way that a flat virtual screen doesn’t. If you grew up with a Genesis, there’s a moment of genuine recognition. “Oh. That’s exactly what my friend’s basement looked like.”

Then you start playing, and the VR disappears. Vectorman 2 is a fast, tight action-platformer. You’re bouncing through levels as a morphing robot made of green orbs, shooting bugs, transforming into tanks and helicopters, and generally moving at a pace that demands precision. It’s a good game. It’s not a game that benefits from being inside a headset.

The controls tell the whole story. Sega’s patch added Vive wand support, which means you can technically play with motion controllers. Don’t. The wands map to Genesis inputs, but there’s no D-pad, no tactile feedback, and no good way to handle diagonal inputs in a platformer that requires them. A gamepad is the only sensible choice, and at that point you’re just playing an emulated Genesis game in a somewhat more elaborate Bigscreen.

Comfort is a non-issue — you’re stationary in a virtual room with no artificial locomotion, no snap turning, no camera hijinks. Performance is likewise trivial; this is a Unity frontend wrapping a Genesis emulator. Any headset that runs SteamVR will handle it without breaking a sweat.

The Good and the Nothing

What’s genuinely good here is the nostalgia engineering. The virtual bedroom is a better piece of environmental storytelling than it has any right to be. It understands its audience — people who owned a Genesis, who had bedrooms like this, who can smell the plastic and cardboard just from looking at the shelves. If Sega had sold this as a “virtual retro room” experience with playable games as a bonus, I’d call it a charming novelty.

But they didn’t. They sold it as VR support for a classic game collection, and that framing overpromises. There’s no meaningful difference between playing Vectorman 2 in this mode and playing it on Virtual Desktop, or on your monitor with a scanline shader. The room is window dressing, and window dressing isn’t a reason to put on a headset.

The real kicker is availability. The SEGA Mega Drive and Genesis Classics collection was delisted from Steam and all other platforms on December 6, 2024. If you didn’t already own it, the official VR mode is gone. Existing owners can still access it, but there’s no path for new buyers. That makes this article part obituary, part warning: even if this sounded appealing, you can’t get it anymore.

What Else Is Out There?

If you absolutely must play Vectorman 2 with a headset on, your alternatives are thin. The SegaVR-DGenSDL emulator project by Rich Whitehouse supports the canceled 1993 Sega VR headset, but only one game — Nuclear Rush — was ever recovered and made compatible. Vectorman 2 was never a Sega VR title. VirtualGens, an unofficial Unity-based emulator room, offers a similar “TV in a cabin” setup but requires you to supply your own ROM. And 3dSen VR, the excellent NES-to-3D-voxel converter, doesn’t support Genesis games at all.

For practical purposes, Vectorman 2 is a flat game that happens to be viewable in a virtual room if you bought the right bundle at the right time. That’s it.

Who Is This For?

If you already own the Genesis Classics collection and you want to show a younger relative what gaming looked like in your childhood, the VR mode is a surprisingly effective time machine. The room sells the era better than screenshots ever could.

But for anyone actually looking for a VR platformer? For someone who wants to feel like they’re inside Vectorman’s world, dodging enemy fire in 3D space, or even just experiencing the game with any kind of spatial presence? This isn’t it. This was never it. The headset support was a bonus feature in a retro compilation, not a genuine attempt to bring this game into VR.

I wanted to love this. I really did. Vectorman 2 is a legitimately great Genesis game, and the idea of revisiting it in VR sounded like a perfect weekend. But the reality is a cozy bedroom with a TV you can’t even turn off. The game is still good. The VR just isn’t.

Verdict

Not Recommended
D

If you already own the SEGA Genesis Classics collection on Steam, the VR mode is a cute way to revisit Vectorman 2. If you don't, it's been delisted — and even when it was available, the 'VR' was just a virtual bedroom with a CRT TV. No stereoscopic 3D, no motion controls, no meaningful immersion. For everyone else, there are better ways to play this game.

ActionPlatformerVirtual ScreenEmulationDelistedNostalgiaRetroCouch Gaming
Sources
Research conducted via Wikipedia (Sega Genesis Classics game list), UploadVR coverage of the May 2018 VR update, Ars Technica coverage of SegaVR-DGenSDL emulator project, Rich Whitehouse blog post on Sega VR emulation, SteamDB and Steam store pages for App ID 34270 and 211208, GitHub repositories for SegaVR-DGenSDL and VirtualGens, and Steam Community discussions. No direct testing performed.
Last verified 2018-05-29