A Curious Tale of the Stolen Pets VR

A heartwarming diorama puzzle adventure that proves VR doesn't need combat or complexity to charm — though you will wish there was more of it.

A Curious Tale of the Stolen Pets VR
Tier
B
Platforms
Quest, Rift, PSVR, PCVR
VR Option
Standalone VR
Release
Nov 14, 2019
Input
Full Motion Controls
Setup
Beginner Friendly
Performance
Efficient
Comfort
Comfortable

There is a moment early in A Curious Tale of the Stolen Pets where you lean your head into a snow-covered diorama no bigger than a coffee table, and a gust of warm air from a virtual hairdryer melts the frost to reveal a hedgehog curled beneath. It is a small, perfect interaction — the kind that only works in VR because your physical posture mirrors your virtual one, because the scale feels toy-like and intimate, because your hands are actually in the space doing the work. Fast Travel Games understood exactly what they were building: not a sprawling adventure, but a series of these moments, strung across five miniature worlds that exist purely to be poked, prodded, and peered into.

This is a native VR puzzle game with no flat counterpart. Released in late 2019, it was designed entirely around the headset, and that decision shows in every interaction. You are not controlling a character; you are a presence, floating beside grandfather’s memories, listening to his narration while you manipulate tiny environments to find stolen pets hidden in clever crannies. The controls are deliberately simple — grab, push, rotate, poke — and the game was among the first on Quest to add hand tracking support, letting you dispense with controllers entirely. Pinch to grab, point to poke, wave to wiggle a bush. The hand tracking is not flawless — fast movements can cause your virtual hands to blink out of existence, and the world-rotation gesture can misfire — but the implementation is natural enough that it genuinely improves the toy-box fantasy.

Miniature Worlds, Full-Size Charm

Each of the five dioramas represents a childhood memory: a winter village, a tropical island, a pirate cove, and so on. The art direction is vibrant and detailed, with a stylized warmth that makes every scene look like a handcrafted model brought to life. The soundtrack by Wintergatan — the Swedish band behind the famous Marble Machine — adds a gentle, whimsical atmosphere that matches the tone perfectly. There is no violence, no timer, no fail state. You cannot lose. The emotional core comes from the grandfather’s narration and a light backstory about a strained relationship with your sister, which gives the pet-rescue premise just enough narrative weight to land.

The puzzles themselves are environmental and observational. Most involve noticing interactive elements — a crank that raises a bridge, a switch that drains a pond — and sequencing them to reveal hidden animals. A few are genuinely clever, requiring you to think across multiple layers of the diorama. But the difficulty curve is flat and gentle, and experienced puzzle players will cruise through most solutions without pause. There is no hint system, so on the rare occasion you do get stuck, you are simply stuck until you inspect the scene from a new angle or accidentally trigger something.

Comfort is exemplary. There is no artificial locomotion, no snap turning, no forced camera movement. You can play seated, standing, or in room scale, and the game accommodates all three without compromise. Performance is equally friendly — this is not a technically demanding title, and it runs smoothly across Quest, PSVR, Rift, and PCVR headsets without drama. It is, in many ways, the ideal game to hand to a VR newcomer or a child: intuitive, comfortable, charming, and impossible to break.

The Ninety-Minute Problem

And then, roughly ninety minutes after you started, it is over.

This is the game’s sharpest caveat. The runtime is brief even by VR standards — most players report one to two hours for a full completion, including collectible coins, and speedier replays can clock in under forty minutes. The quality of those minutes is high; nothing feels padded, every scene is polished, and the pacing is deliberate. But the ratio of setup-to-playtime is lopsided, and the asking price only makes sense if you value density over duration. There is little replay incentive beyond showing the game to a friend or hunting missed coins, which are not compelling enough to justify a second pass on their own.

The hand-tracking update added a meaningful layer of accessibility, making it one of the better examples of controller-free VR on Quest. It is not the primary way most people will play — the Touch controllers are more reliable — but the option exists and it works well enough to be worth trying, especially for younger players who find buttons intimidating.

A Curious Tale of the Stolen Pets is a difficult game to score because its strengths and limitations are so tightly intertwined. It is masterfully crafted for VR, genuinely heartwarming, and over far too quickly. It is not a system seller or a must-play for seasoned gamers, but it is an excellent demonstration of what VR can do with modest means, and a perfect palate cleanser between more intense sessions. If you are looking for depth, challenge, or hours of content, look elsewhere. If you want a warm, beautifully realized ninety minutes inside a toy box, this is one of the better ways to spend them.

Verdict

Recommended with Caveats
B

A beautifully crafted native VR diorama puzzle game that charms completely during its brief runtime. Worth every minute, but there are only about ninety of them.

PuzzleAdventureExplorationHand TrackingDioramaRoom ScaleSittingStandingWholesomeFamily FriendlyShortNarrative Light
Sources
Research compiled from UploadVR, The VR Grid, Road to VR, Android Central, Steam store page, Fast Travel Games official FAQ, and community reports from Reddit. No direct testing performed.
Last verified 2019-11-14