Just in Time Incorporated VR

A native VR puzzle-comedy where you teleport through slow-motion disasters to save ridiculous clients from absurd deaths — charming, comfortable, and over in about ninety minutes.

Just in Time Incorporated VR
Tier
C
Platforms
PCVR, PSVR
VR Option
Standalone VR
Release
Jul 27, 2017
Input
Full Motion Controls
Setup
Beginner Friendly
Performance
Efficient
Comfort
Comfortable

The first time I caught a bullet mid-air and stuffed it into the pocket of the guy who fired it, I laughed out loud. That is the whole pitch for Just in Time Incorporated: you are a death prevention insurance agent armed with “hyper-glove technology,” teleporting through slow-motion disasters to stop clients from dying in increasingly stupid ways. Disarm a mugger. Redirect a falling piano. Attach balloons to an old man wandering into traffic. It is Superhot by way of Job Simulator, stripped down to a series of bite-sized slapstick puzzles where the punchline is survival.

Here is the thing, though: I finished the entire campaign in a little over an hour.

This is a native VR title from 2017, built from the ground up by Second Wind Interactive, and it shows in the fundamentals. Teleportation is your only locomotion option, which keeps the comfort profile rock-solid — the Oculus store lists it as “Comfortable,” and that tracks. You point, you warp, you grab objects with motion controls, and you manipulate the scene while everything else crawls along in slow motion. The blocky, cartoonish art style looks like someone fed Minecraft through a slapstick filter, which is perfect for the tone. Nothing here is going to strain your GPU or your stomach.

The puzzle design starts strong. Early missions make the objective obvious — a client is about to get shot, or flattened, or mauled by a bear — and the solution clicks after a few seconds of panicked experimentation. Grab the gun. Throw the grenade back. Stand in the right place. The physical comedy lands because the physics are generous: objects fly, bodies ragdoll, and the game absolutely wants you to look ridiculous solving its problems. There is a real sense of humor here, not the forced “wacky VR” voice that so many native titles fall into, but actual wit in the scenario design.

The problems creep in once the novelty wears off. The campaign has maybe a dozen proper levels, plus a handful of bonus challenges, and the difficulty curve does not so much climb as spike. Some late puzzles feel less like clever deductions and more like trial-and-error slogs where you are teleporting around the same small scene trying to figure out which specific object the designer wants you to interact with in which specific order. The lack of background music does not help — the audio is all sound effects and silence, which drains momentum from the slower moments. And the voice work, while functional, is generic enough that you will not remember a single line.

The biggest issue is not what is here; it is what is not. There is no post-launch support, no level editor, no meaningful replayability beyond chasing faster completions or finding alternate solutions. The developer has been explicit that there will be no updates — they have even advised against buying it for the Oculus Rift S because the SDK changed too much and they are not upgrading the engine to fix it. That tells you everything about the long-term outlook.

So who is this actually for? If you are new to VR and want something cheap, comfortable, and genuinely funny to show a friend, this is an easy recommendation at a discount. It is the definition of a palate cleanser — a charming little evening between bigger games. If you are hunting for depth, replay value, or a puzzle game that will challenge you for more than a single session, this will leave you hungry.

I wanted more of Just in Time Incorporated. The premise is too good, the comedy too sharp, the comfort too welcome for a ninety-minute runtime to feel like anything but a missed opportunity. Buy it on sale. Enjoy the hour. Do not expect to come back.

Verdict

Recommended with Caveats
C

A genuinely funny, comfortable VR puzzle game with a brilliant premise and a fatal flaw: it is shockingly short. Worth grabbing on sale for an evening of slapstick problem-solving, but do not expect a meal.

PuzzleActionComedyTeleportation OnlySlow MotionPhysics BasedShort CampaignCasual FriendlyComedyTrial and ErrorLow Commitment
Sources
Research conducted via Steam store page, Meta/Oculus store compatibility notes, UploadVR review, Use a Potion review, The Elite Institute PSVR review, YouTube VR gameplay footage (Ben Plays VR), and Reddit community reports on length and headset compatibility. No direct testing performed.
Last verified 2017-07-27