Blood and Truth VR

A blockbuster-quality PSVR exclusive that casts you as the lead in a London crime caper — thrilling, gorgeous, and far too short.

Blood and Truth VR
Tier
A
Platforms
PSVR
VR Option
Standalone VR
Release
May 28, 2019
Input
Full Motion Controls
Setup
Beginner Friendly
Performance
Efficient
Comfort
Comfortable

The first time you rack a shotgun by physically pumping it with two PlayStation Move controllers, then level it at a hired thug who actually flinches when you squeeze the trigger, the realization hits: Blood and Truth is not trying to evoke an action movie. It actually put you in one.

Developed by Sony London Studio and released exclusively for PSVR in May 2019, Blood and Truth is the rare first-party VR title built with the budget, talent, and sheer technical craft of a traditional console blockbuster. You play as Ryan Marks, an ex-SAS operative pulled back into London’s criminal underworld after his father’s murder. The setup is pure Guy Ritchie territory — working-class gangsters, family loyalty, and a lot of automatic weapons — but the execution is unmistakably native VR. Every reload demands you grab a magazine from your chest rig. Every door breach lets you kick it down yourself. Every hostile who corners you is looking at you, not at a flat-screen avatar.

That last point matters more than it sounds. Sony London Studio collaborated with Goodbye Kansas Studios to deliver full performance capture for over an hour of cinematics, including detailed facial animation that tracks individual muscle movement. In 2019, this is close to unprecedented for VR. Characters maintain eye contact, sneer with specificity, and react to your physical position in the scene. The voice cast — drawn from stage, television, and film backgrounds — delivers performances that feel earnest rather than the campy b-movie acting that plagued early VR narratives. When Ryan’s sister is in danger, the desperation in her voice actually registers because she is standing two feet from your face, studying your reaction.

The action itself is built around on-rails movement. Rather than free locomotion, you navigate by looking at preset points in the environment and pressing a button to glide forward. The limitation is immediate: you cannot explore, flank, or wander off the path. What you get in exchange is a carefully choreographed camera that swings you through a nightclub shootout one moment and dangles you from a rappelling line above a high-rise the next. The set pieces are elaborate — car chases through London streets, penthouse assaults, firefights in underground garages — and the pacing knows exactly when to let you breathe between explosions.

The gunplay benefits enormously from the physicality of the Move controllers. Pistols, submachine guns, shotguns, and assault rifles each handle with distinct weight, and the manual reload animation — plucking a fresh clip from your vest and slamming it home — never gets old. Aiming down sights can be finicky because PSVR’s single-point camera tracking occasionally drifts during precise movements, particularly when you bring a weapon close to your face. It is not a dealbreaker, but it is a recurring reminder that you are still working within first-generation tracking hardware.

Where Blood and Truth stumbles is ambition versus duration. The campaign runs roughly four to five hours on a first playthrough, and the narrative is a straight line with almost no deviation. There are no side missions, no alternate routes, and no meaningful choices beyond which gun to empty first. The story hits every beat you expect from a London crime thriller — the loyal soldier, the treacherous rival, the family in peril — without ever subverting them. It is competently written and performed, but it is not trying to surprise you.

That linearity also means replay value is thin unless you are the type to chase score rankings on harder difficulties. For a full-priced title in 2019, the brevity is a genuine concern. You are paying for a premium theatrical experience that ends before you expect it to.

Comfort, at least, is handled intelligently. The on-rails movement eliminates the nausea risk of free locomotion, and the camera never yanks you around without warning. Even the rappelling and vehicle sequences keep the horizon stable. On a base PS4 the game runs well; on a PS4 Pro it maintains a solid 60fps with noticeably sharper image clarity in the headset. This is one of the best-looking titles on the platform, with detailed environments, realistic weapon models, and lighting that actually sells the grit of its London settings.

So who is this for? If you own a PSVR and have been waiting for a first-party studio to treat the format like a serious canvas rather than a tech demo, this is the game. It is the most polished, cinematic, and genuinely thrilling action experience available on the platform in 2019. If you are looking for deep systems, open environments, or a dozen hours of content, you will walk away disappointed.

Blood and Truth is not the future of VR gaming in some abstract, revolutionary sense. It is simply what happens when a talented studio with real resources builds something for the headset instead of porting something to it. The result is short, linear, and occasionally held back by hardware limitations — but in the moments when you are kicking down a door, dual-wielding pistols, and watching London gangsters scatter in front of you, none of that seems to matter very much.

Verdict

Recommended with Caveats
A

A blockbuster-quality PSVR exclusive that proves what first-party production values can deliver in VR — thrilling, gorgeous, and far too short.

ActionShooterMotion CaptureOn-RailsCinematicAction MovieStory-Driven
Sources
Research conducted via UploadVR, GameSpot, ThisGenGaming, TechRadar, Mashable, Digitally Downloaded, Cultured Vultures, PlayStation Blog, Goodbye Kansas Studios documentation, and multiple 2019-era video reviews (YouTube). No direct testing performed. Assessment is based on cross-referenced critical consensus from 2019 launch coverage.
Last verified 2019-05-28